SENTINEL
High Threat

SENTINEL

Sniper Turret

Destroy XP
200
Loot XP
300

Stationary but deadly turrets that perch on high vantage points. They scan for targets with long-range precision and lock onto players from a distance.

Weakness Analysis

The yellow unarmored canister will be your main target.

Advanced Guide

Threat Classification

III

Operational Environment

Outdoors, Mounted, Heavy

Detailed Tactical Info

Large and exceptionally observant, Sentinels are rare but wherever they watch can be a dangerous place to walk across. When spotting a raider they prepare and fire a powerful bullet. While telegraphed, without cover Sentinels can be devastating.

Combat Advisory

When dealing with a Sentinel, make sure to watch out for the initial orange markers around you once it spots you as a target. It will then charge up for a lengthy amount of time before firing a devastating shot. Cover is obviously the best way of dealing with them, and ensures your safety if it is reliable and will be a safe spot for a good amount of time. Be watchful though, as they may watch over areas occupied by other ARC, meaning raiders may have to waste stamina on avoiding them before going back to the fight at hand if caught within their territory while taking down other ARC. They are extremely armored and take many shots to take down, but if required they can be taken down in only a few blows by melee, so getting close enough to strike it yourself is a solid idea if you don't have any other option.

Contributed by: The Local Menace from the ARC Raiders discord