FIREBALL
High Threat

FIREBALL

Area Denial

Destroy XP
100
Loot XP
100

Small armored rolling ARC that spits flame. Opens front panel when near Raiders to burn them alive, exposing its soft core.

Weakness Analysis

Exposes it's core, when it's using the flamethrower.

Sighting Locations

Dam BattlegroundsThe SpaceportThe Blue GateBuried CityStella Montis LowerStella Montis Upper

Advanced Guide

Threat Classification

III

Operational Environment

Indoors, Grounded, Medium

Detailed Tactical Info

The older, angrier sibling of the Pop. With more armor and flamethrowers it can scorch any raider indoors while remaining unharmed unless countered properly. Even when not paired with other ARC, they are surprisingly effective, however they are most often seen paired with Ticks, sitting in the center of the room and often watching entrances, as this is where they are most effective indoors.

Combat Advisory

When dealing with a Fireball, many know to stay back upon killing it as it creates a massive burst of flames. What you might not know is that it can instantly destroy nearby ARC, so it is often more optimal to wait until Pops or Ticks group up around a Fireball to shoot it and deal with an entire group is one shot. The front is also heavily armored, so it is more efficient to shoot it once it starts spewing flames, as it opens up an unarmored panel on the front that can be shot to destroy it quickly. Shooting either of the discs on the side of a Fireball also temporarily inhibits its movement, delaying its attack until it can adjust to the shift in weight.

Contributed by: The Local Menace from the ARC Raiders discord